Monday, 18 June 2012

Multimedia Development Process

A process that took several steps to implement a fully implemented multimedia courseware.

The steps involved in the process as listed below :

a) Determine project goals         - how the multimedia courseware will be used by targeted users
                                                   - in this phase, such question will help a lot in completing it :
                                                     i) who will use the courseware?
                                                     ii) what will the user be able achieve in using this courseware?
                                                     iii) why this courseware is worth to be develop for user usage?

b) Develop work scope              - need to set the boundary of the work scope which agreed by targeted
                                                     users
                                                   - during this phase, developers need to focus and prepare a good
                                                     development plan so that the development process will run smoothly.
                                                   -  such as schedule, budget and staffing really give a big impact in a
                                                      successful courseware development process

c) Assess system requirements   - need to evaluate hardware, software requirements need to develop the
                                                     courseware such requirements like 

                                                     i) technical requirements
                                                     - need to consider low-end system specifications
                                                     - support special capabilities
                                                     - budget and schedule constraints to be use by users

                                                     ii) market or client / users requirements
                                                     - educational background of the targeted users
                                                     - level of technical expertise
                                                     - physical or mental challenge users
                                                     - common language and terminology used that can be understand
                                                     - cultural preferences such as Asian users, European users

                                                     iii) current means of accomplishing task
                                                     - need to be reliable courseware without any absence from
                                                       malfunctions
                                                     - also need to be robust for tolerance and protection for users usage
                                                     - can accomodate tailoring which didn't burdening other users
                                                   
                                                     iv) task analysis
                                                     - within this step, again courseware development that should be
                                                     deeply consider

                                                     need to be considered as it will give impact in a successful
                                                     courseware development such as
                                                     who will use the courseware?
                                                     what tasks does the user now perform?                                                     how are these tasks learned?                                                     how often do users perform these tasks?                                                     what is the relationship between users and data?                                                     how do users communicate with one another?                                                     what are the time constraints on the tasks?                                                     what happens when things go wrong?

d) Design the system                  - this design phase need to be specifically and go in depth because this
                                                     is the critical part that need to be done before proceed the next phase

e) Develop the system                - this part involves technicality in programmings, database and need to
                                                     follow the boundary set  

f) Test                                         - testing can be done in few sub-phases, during the development
                                                      process or even after the completion of some module of the
                                                      courseware, and even after the completed version of the courseware

g) Deliver                                    - after the completion of the courseware development, this stage need
                                                       to play it's part so that the courseware will arrive at the targeted users  
                                                       by many channels

Wednesday, 28 March 2012

Multimedia Courseware

What is Multimedia Courseware?



In general terms, multimedia courseware is the use of different communications mediums within a single computer program used to present information. By communications mediums, we mean audio for music, sound effects, or voice-over narration, still photographs and / or graphics to help the end user understand the message that is being presented, video to further explain or illustrate ideas.

Video may be something as simple as a person speaking to the user much the same as a newscaster on TV does, or, it could also be the capture of real events such as an automobile accident caught on video tape.

Another form of video is animation. Animation is used to illustrate concepts and ideas that could not be created and captured in real life. For example, if you wanted to illustrate the human circulatory system showing the heart pumping blood throughout a body, you would have to re-create this using animation techniques as it would be impossible to illustrate this with a real live person.



To tie all of these mediums together, we use simple text based information to further communicate with the reader what we want them to understand or learn.



What is multimedia courseware used for?

Originally multimedia was used for computer games. Wild sound effects, colourful graphics and animation sequences really brought computer game playing to life. But now, multimedia has been extended into dozens of different applications including information kiosks used to educate consumers, Computer Based Training (CBT) and tutorials used to train personnel on technical subjects, slide show presentations and dozens of other programs. 


The benefits of incorporating multimedia elements into a computer program include the ability to better explain concepts and support the learning experience with the use of senses other than just sight. 







Benefits of Multimedia Courseware


This section provides short descriptions of the key benefits of learning using interactive multimedia courseware. The list is meant to assist in helping you think about how the adoption of multimedia for training and education in your organisation could enhance the learning process and help you achieve measurable performance results. The following are common benefits in using multimedia courseware.

Improves Learning



Numerous studies over the years have shown that interactive multimedia learning takes less time, is enjoyed more and increases learning. In a review of numerous meta-analysis studies Najjar (1996:30) found that "learning was higher when information was presented via computer-based multimedia systems than traditional classroom lectures".

Interactive



Interactivity is mutual action between the learner, the learning system, and the learning material. Numerous studies have found that interactivity has a strong positive effect on learning (Bosco, 1986, Fletcher, 1989, 1990, Stanfford, 1990). For example, Bosco (1986) reviewed 75 learning studies and found that learners learn faster, and have better attitudes toward learning when using interactive multimedia.

Flexible



Multimedia courseware on CD-ROM can be used at work on the desktop or at a learning centre, at home, while travelling, or to enhance facilitated management development programs. Multimedia courseware can also be used on networks, Intranets or the Internet. These distributed learning approaches allow for even more flexibility, but in the cases of Internets will involve much lower quality images and will preclude the use of video, at least in the near future. Multimedia courseware off-loads repetitive training tasks and frees facilitators to focus on company-specific, department-specific, or even team-specific issues.

Modular
Each topic or section can stand alone, so managers or trainers can delve deeply into the topic areas they need to learn, and skip over the ones they don't. In many cases applications include the option to custom build the application for your specific use where you can choose modules, and even edit the content in some fields.


Practical


It is capable of presenting true-to-life situations that learners face every day. Adults are very practical learners—they learn best when faced with real problems that have real consequences. Decision tree simulation, video simulations or simple animations allow learners to learn-by-viewing, learn-by-doing or learn-by-coaching. All are effective methods for developing practical skill and increasing information retention.

Consistent



All learners learn the same principles and skills. Computer-based courseware typically forces instructional designers to better organise and structure learning materials, and this alone can result in learning advantages.

Timely


Learners can turn to the program when situations arise on the job, or when they are faced with new or increased responsibilities. This is critical, since research has shown that learning is enhanced and better retained when the topic is relevant to current needs.

Engaging


Interactive learning with live-action video, audio, graphics, feedback, expert advice, and questions and answers keep learners interested and reinforces skills. Because it is exciting, challenging, and fun to use, it encourages learners to return to the program again and again. Through continual practice, learning is absorbed and integrated into daily performance.

Cost-effective


Multimedia courseware may have higher up-front development costs, but overall studies have shown that it is less expensive and more effective than traditional classroom learning only. There can also savings on expensive and time-consuming travel, lodging, facility rentals, the loss of productivity caused by sending learners away, and other expenses. The ability to practice new concepts in a risk-free environment improves learners' skills and ability. When using a built in course management system which collects and analyses learner delivery and performance data substantial administrative time savings result.



Wednesday, 29 February 2012

Kelas Pembangunan Multimedia Berasaskan CD-ROM

Salam ...

Minggu lepas terlepas nak datang kelas ni, sebab kena attend kursus Pembangunan Laman Web Menggunakan Joomla di Kangar, Perlis. Alhamdulillah, hari ni dapat hadir ...